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Max Payne is a third-person shooter video game developed by Finnish developers Remedy Entertainment and published by Gathering of Developers in July 2001 for Microsoft Windows. Ports created later in the year for the PlayStation 2, Xbox and the Game Boy Advance were published by Rockstar Games. A Macintosh port was published in July 2002 by MacSoft in North America and by Feral Interactive in the rest of the world. There were plans for a Dreamcast version of Max Payne, but they were canceled due to the discontinuation of the console. The game was re-released on April 29, 2009 as a downloadable game in the Xbox Originals program for the Xbox 360. The game was also re-released in the spring of 2012 as a downloadable game in the PlayStation Store for the PlayStation 3, and on iOS.

The game features a gritty neo-noir style and uses graphic novel panels (with voice-overs) in place of animated cutscenes to narrate the game, as it draws inspiration from hard-boiled detective novels by authors like Mickey Spillane. The game contains many allusions to Norse mythology, particularly the myth of Ragnarök, and several of the names used in the game are those of the Norse gods and mythos. The gameplay is heavily influenced by the Hong Kong action cinema genre, particularly the work of director John Woo, and it was the first game to feature the bullet time effect popularized by The Matrix.

Max Payne received very positive reviews and was praised for its exciting gunplay and use of noir storytelling devices. Critically acclaimed, the game won a large number of accolades, including the BAFTA Award. As of 2011, the Max Payne game franchise has sold over 7.5 million copies. It also inspired a feature film under the same title.

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